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Examples Page 4
RTS Movement Example
Genre: example
Extensions Needed: none
Features:
Point and click movement, animated miner, animated rocks, go behind tree.
Description:
This is an RTS movement example with animation.
Instructions:
Click on the minor, then click on the side of the rock. The minor will move there and start to dig for gold.
rtsexample.mfa (171kb)
Houses and Utilities
Genre: drawing, logic
Extensions Needed: none
Description:
The object is connect all three utilities to all three houses by drawing colored lines, and without crossing a line.
Instructions:
On screen instructions on changing colors for the utilities.
house.mfa (23kb)
Crazy Slider
Genre: slidding puzzle, logic
Extensions Needed: none
Description:
The object to to put the number tiles back in order with the least amount of moves.
Instructions:
Click on start to shuffle the tiles. Click on the tiles to move them.
slider.mfa (219kb)
Sub Application Example
Genre: example
Extensions Needed: none
Description:
This is a sub-application example that will pause your game.
Instructions:
Push space to make the sub-application visible. While the sub-application is showing, press space to close it.
subappexample.mfa (64kb)
Simple Custom Movement Example
Genre: example
Extensions Needed: none
Features:
Collision Mask Box
Walk behind tree
Collision detection
Instructions:
Move: Arrow Keys
movement.mfa (81kb)
Multiple Layer Paralax Example
Genre: example
Extensions Needed: none
Features:
Background Layer
Main Layer
Foreground Layer
Hud Layer
Edge of screen collision detection
Instructions:
Move: Arrow Keys
layerexample.mfa (59kb)
Random Bonus Example
Genre: example
Extensions Needed: none
Description:
This is a random bonus example. After using your magic spell on the magician, he starts disappearing. A random bonus appears at his location.
Instructions:
Use Magic Spell: Space Key
randombonus.mfa (93kb)
Gizmo Selector Example
Genre: example
Extensions Needed: none
Features:
Walk behind tree
Interactive List Object
Instructions:
Move: Arrow Keys
Click on the Blue Item Selection Box to scroll through the available Gizmos. When you activate a Gizmo, a Gizmo Icon will always be above the Hero. Press the Space Bar to use an active Gizmo. The Clock Gizmo will stop the Spikes. It is up to you to code uses for other things.
gizmoselector.mfa (103kb)
Random Stars Example
Genre: example
Extensions Needed: none
Description:
This is a random star example, but you can also use this for any random active placement. The formula used is for a 640X480 screen.
randomstars.mfa (32kb)
Inventory Example
Genre: example
Extensions Needed: none
Features:
Interactive item selector
Text box showing what item is selected
Intructions
Move Selector: Arrow Keys
inventoryexample.mfa (52kb)
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© 2008-2010 Marvin Hull
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